Pendragon: Knights of the Realm
Salisbury County is your home and will be for your children and your childrens’ children. Your father and your grandfather lived here, as did their ancestors as far back as anyone has chronicled.
Salisbury consists of the ancestral holdings of the Count/Earl of Salisbury. It roughly corresponds to modern day Wiltshire, though Wiltshire has many areas from surrounding medieval counties incorporated into it. One thing to bear in mind is that, even at peace, the borders are not distinct as they are in the present so places just outside Salisbury (though never settlements or manors) may sometimes be inside.
The fief consists primarily of the ancient city of Sarum and the large land area on Salisbury Plain around it. The fief is composed of good farmland and provides other good forms of income such as fisheries and toll bridges. In addition, it is one of the most densely populated areas in Logres which means a proportional increase in harvest income and (later) scutage duties.
The county includes one large city, Sarum, and three small walled cities: Wilton, Warminster and Tilshead. Dozens of smaller towns and villages are not shown on the map but tend to cluster in river valleys within trading distance of the main cities. The county also has five castles. The one in Sarum is very strong; the other four (Devizes, du Plain, Ebble and Vagon) are common motte and bailey castles.
Readers of Arthuriana will note that pivotal events of the saga will happen in and around Salisbury County. It is not by accident that it is the focus of the campaign.
Sarum is the power center for Salisbury. Educated people call the city Sorbiodunum while those who remember the old Cymric know it as Caer Caradduc. Sarum was settled centuries ago on the windswept Salisbury Plain in the days before iron was used regularly and the Sun was worshipped at Stonehenge. While those old ways are waning in 485 their echoes can still be heard in the ancient walls of Sarum and the landmarks surrounding the city.
The city itself is surrounded by a great curtain wall, 12 feet thick and 40 feet high. Battlements give its top a serrated shape; the walls are the top of the line for the 5th century. Two gates, to the east and west, pierce the walls. They are defended by portcullis, murderholes and drawbridges. In the center of the city is a great motte, or mound, upon which sits the castle of the Earl. Four ditch and rampart spokes radiate from the castle almost to the outer wall, dividing the city into quarters. In the northwestern quarter is the cathedral and other church buildings. The cathedral is dedicated to Saint Mary, Mother of God.